

It said, in no uncertain terms, that Doom as a single-player game is as good as more or less anything id has ever made, and that lead designer Tim Willits "gets inside your head like a psychologist," or words to that effect. There are no other reviews around to compare, sadly, but it still gave us a pang of excitement, even if we're a little wary of these sorts of exclusives. Having read the review ourselves prior to its removal from a number of forums, we can tell you that the magazine's reviewer claims it took 23 hours to complete, and that it's phenomenal in every respect. Meanwhile, eager fans have scanned, copied and generally spread the word from the latest US PC Gamer magazine that Doom 3 is apparently worth 94%. As yet though, there's no word on if and when a dedicated server package might appear on the net ahead of the game's release on August 5th in the States.

In slightly more positive news, Hollenshead was able to confirm to that, "Multiplayer is client-server," laying to rest suggestions that Doom's four-player deathmatch mode might be peer-to-peer in other words, that it would rely on individual players connecting together or hosting things locally rather than connecting to dedicated servers hosted by regular server operators on the net. "There are a couple of big pieces of work that still have to be done." "We can't say, at this point, that it's going to come out this year," he told CNN/Money. Which is not entirely surprising for id, mind you.

Hollenshead also commented on the state of the Xbox version of the game, which was demonstrated at E3 this year (and a video of which you can still download from Eurofiles), although he wouldn't be drawn on a release date. Expect the game to ship on three or four CDs. "For us the cost of the goods and the cost of the replication and having to make two masters just isn't worth it," he added. "There's just not a compelling reason ," Hollenshead told CNN/Money.

However, in spite of this, Doom will apparently ship exclusively on CD. Speaking in CNN/Money's regular Game Over column this week, Hollenshead reflected on the issue of DVD distribution, which has become more and more prevalent in recent months, particularly amongst developers of large, multi-disc FPS titles like Far Cry and Unreal Tournament 2004. Following his confirmation that "It's done" yesterday evening, various quotes from id Software CEO Todd Hollenshead have surfaced shedding some light on the question of Doom 3's DVD distribution, the multiplayer server architecture, and the state of the Xbox version in development at Vicarious Visions, and excited gamers with access to subscriber copies of the US PC Gamer have flooded forums with news of that magazine's exclusive review and score.
